What Kind of D&D Character Would You Be?

Never played D&D but trying to learn the alignment charts. Apparently this is how mine would pan out:

 

I Am A: Chaotic Evil Dwarf Ranger (4th Level)

Ability Scores:

Strength-11

Dexterity-12

Constitution-10

Intelligence-14

Wisdom-15

Charisma-10

Alignment:
Chaotic Evil A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

Race:
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale. Dwarves are slow to jest and suspicious of strangers, but they are generous to those who earn their trust. They stand just 4 to 4.5 feet tall, but are broad and compactly built, almost as wide as they are tall. Dwarven men value their beards highly.

Class:
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter’s dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger’s Wisdom score should be high, as this determines the maximum spell level that he can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Detailed Results:

Alignment:
Lawful Good —– XXXXXXXXX (9)
Neutral Good —- XXXXXXXXXXXXXXX (15)
Chaotic Good —- XXXXXXXXXXXXXXXXXXXXX (21)
Lawful Neutral — XXXXXXXX (8)
True Neutral —- XXXXXXXXXXXXXX (14)
Chaotic Neutral – XXXXXXXXXXXXXXXXXXXX (20)
Lawful Evil —– XXXXXXXXXXX (11)
Neutral Evil —- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil —- XXXXXXXXXXXXXXXXXXXXXXX (23)

Law & Chaos:
Law —– XX (2)
Neutral – XXXXXXXX (8)
Chaos — XXXXXXXXXXXXXX (14)

Good & Evil:
Good —- XXXXXXX (7)
Neutral – XXXXXX (6)
Evil —- XXXXXXXXX (9)

Race:
Human —- XXXXXXXXXXXXX (13)
Dwarf —- XXXXXXXXXXXXXX (14)
Elf —— XXXXXXXX (8)
Gnome —- XXXXXXXXXX (10)
Halfling – XXXXXX (6)
Half-Elf – XXXXXX (6)
Half-Orc – XXXX (4)

Class:
Barbarian – XXXX (4)
Bard —— XXXXXXXXXXXXXX (14)
Cleric —- XXXXXX (6)
Druid —– XXXXXXXX (8)
Fighter — XXXXXXXXXX (10)
Monk —— XXXXXXXX (8)
Paladin — XXXXXXXXXXXX (12)
Ranger —- XXXXXXXXXXXXXXXX (16)
Rogue —– XXXXXXXXXXXXXX (14)
Sorcerer — XXXXXXXX (8)
Wizard —- XXXXXXXXXX (10)

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